Making the Desalinator – Part 1

This blogpost I will be giving a quick look into our 3D pipeline for Flotsam by through the process of making the desalinator! I originally started showing this process in a twitter thread, if you prefer a more bullet-point approach.. check it out here. Concepting When sketching out a building concept for Flotsam we keep [...]

By |2018-04-25T15:50:57+02:00April 18th, 2018|Categories: Devlog|Tags: , , , , , , , |1 Comment

Llamas Sailing Out

Ahoy! It’s been a long time since another update… Let’s change that! […]

By |2017-03-27T19:28:33+02:00February 2nd, 2017|Categories: News|Tags: , |0 Comments

Designing friendly fish

Designing sea creatures part 2: Designing doesn’t always go smoothly. There are many brick walls, times you’d hit your head against the wall and moments where you keep telling yourself to rework everything. For the friendly, regular fish in Flotsam, I’ve gone through every one of these phases. These fish [...]

By |2017-02-03T15:15:45+02:00March 30th, 2016|Categories: Devlog|Tags: , , , , , , , , |1 Comment

The Water of Flotsam

In this blog post I will cover the different approaches I took for defining the look of the water in Flotsam. Some attempts worked better than others, and some were just good learning experiences. At the time of writing this, no final decisions have been made regarding what approach will [...]

By |2017-02-02T18:02:42+02:00March 22nd, 2016|Categories: Devlog|Tags: , , , , , , , |2 Comments

The Flooded Environment of Flotsam

Greetings! I’m Stan, the environment artist on Flotsam. In this post I’ll tell you more about the surrounding environment of your town, instead of focusing on the town itself like we did before. One of the defining aspects of Flotsam is probably the fact that your town is always moving similar to a huge [...]

Flotsam’s Character Generator

As an intern at Pajama Llama, I’ve had the pleasure of being tasked with creating a system for the artists to create characters in Flotsam. Juda-Ben and Stan needed a way to preview and generate different people quickly, by combining the multitude of body parts and clothing items they modeled. [...]

By |2017-02-03T15:16:47+02:00March 9th, 2016|Categories: Devlog|Tags: , , , |3 Comments

Designing sea creatures for Flotsam: Part 1

Dangers of the garbage islands Lately I’ve been exploring lots of different design ideas for creatures that might appear in the game. I’d like to show a glimpse into this process, so here is the first entry in a series about the art of Flotsam! […]

By |2017-02-03T15:16:57+02:00March 2nd, 2016|Categories: Devlog|Tags: , , , , , , , , |0 Comments